Large-Scale Texturing of 3D Reconstructions

نویسندگان

  • Michael Waechter
  • Nils Moehrle
  • Michael Goesele
  • N. Moehrle
  • M. Goesele
چکیده

3D reconstruction pipelines using structure-from-motion and multi-view stereo techniques are today able to reconstruct impressive, large-scale geometry models from images but do not yield textured results. Current texture creation methods are unable to handle the complexity and scale of these models. We therefore present the first comprehensive texturing framework for large-scale, real-world 3D reconstructions. Our method addresses most challenges occurring in such reconstructions: the large number of input images, their drastically varying properties such as image scale, (out-of-focus) blur, exposure variation, and occluders (e.g ., moving plants or pedestrians). Using the proposed technique, we are able to texture datasets that are several orders of magnitude larger and far more challenging than shown in related work.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Let There Be Color! Large-Scale Texturing of 3D Reconstructions

3D reconstruction pipelines using structure-from-motion and multi-view stereo techniques are today able to reconstruct impressive, large-scale geometry models from images but do not yield textured results. Current texture creation methods are unable to handle the complexity and scale of these models. We therefore present the first comprehensive texturing framework for large-scale, real-world 3D...

متن کامل

Interactive Out-Of-Core Texturing Using Point-Sampled Textures

The visualization of huge 3D objects becomes available on common workstations thanks to highly optimized data-structures and out-of-core frameworks for rendering. However, the editing, and in particular, the texturing of such objects is still a challenging task, since usual methods for optimized rendering are not easily amenable to interactive modification. In this paper, we introduce the idea ...

متن کامل

Interactive Out-Of-Core Texturing with Point-Sampled Textures

The visualization of huge 3D objects becomes available on common workstations thanks to highly optimized data-structures and out-of-core frameworks for rendering. However, the editing, and in particular, the texturing of such objects is still a challenging task, since usual methods for optimized rendering are not easily amenable to interactive modification. In this paper, we introduce the idea ...

متن کامل

A survey of 3D texturing

Texturing is indispensable for the realistic rendering since it adds surface details that are usually too complex to be modeled directly. Conventional 2D texture mapping remains the most usual approach to texturing, in particular for real-time applications. However, there are some major drawbacks inherent to this approach: the distortion and the discontinuity of textures as well as the lack of ...

متن کامل

Calibration of an orientation sensor for freehand 3D ultrasound and its use in a hybrid acquisition system

BACKGROUND Freehand 3D ultrasound is a powerful imaging modality with many potential applications. However, its reliance on add-on position sensors, which can be expensive, obtrusive and difficult to calibrate, is a major drawback. Alternatively, freehand 3D ultrasound can be acquired without a position sensor using image-based techniques. Sensorless reconstructions exhibit good fine scale deta...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2014